Andurian Adept
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While not strictly sorcerors, and definitely not necromancers, the magi of Anduria have a traditionally broader ecuation than other shcools of magic. For this reason they are able to bring a wider range of powers to bear than others who focus only upon a single path of expertise.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Andurian Acolyte |
Advances to: | Andurian Magus |
Cost: | 50 |
HP: | 42 |
Movement: | 5 |
XP: | 120 |
Level: | 2 |
Alignment: | neutral |
ID | Andurian Adept |
Abilities: | cures, heals +8 |
Attacks (damage - count)
![]() | staff melee | 6 - 2 impact | |
![]() | fireball ranged | 8 - 4 fire | magical |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 10% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
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Sand | 2 | 30% |
![]() |
Shallow Water | 2 | 20% |
![]() |
Swamp | 2 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |